
Baited Hook
OGN #242
Erratas & Clarifications
Q: What happens if I use an effect like Unlicensed Armory to prevent the death of the friendly unit I chose to kill with Baited Hook?
Baited Hook kills a unit, then uses information about “the killed unit.” If you prevent that unit’s death, there’s no killed unit, so Baited Hook can’t evaluate its Might. As a result, the check for the Might of the “killed unit” returns a null value, and you’re not able to play any unit. If the unit is killed before the ability of Baited Hook resolves, the outcome is the same.
Q: What about cards like Blind Fury and Promising Future, which let players look at or reveal cards from the top of a deck, play one, and recycle the rest? If I can’t play that card, where does it go? It sounds like it’s too late for it to be recycled as part of “the rest.”
Hey, you’re pretty sharp! For most cards that let you play something, it’s easy to put the card back where it came from if you can’t play it. The Harrowing would put it back in your trash, Ava Achiever would put it back in your hand, and so on. But when the card came out of a deck, which is both secret and randomized, it’s not so simple.
To provide a clear and easy answer to this question, four cards in set 1 that let you play other cards from decks are receiving errata. They’ll each banish the card before instructing a player to play it. If the card can’t be played for any reason, it just stays banished. This is a small functional change, but it’s one we feel is well worth it to avoid the fuss of getting these cards back into a deck somehow.
Le texte de la carte se lit désormais :
[1][C], [E]: Kill a friendly unit. Look at the top 5 cards of your Main Deck. You may banish a unit from among them that has Might up to 1 more than the killed unit and play it, ignoring its cost. Then recycle the rest.